Mutant Creatures Mod Minecraft (1.7.2/1.6.4)

Let’s say thank you to the developer of this mod for a such great idea! A lot of people wants to add more new mobs into minecraft. The original mobs in minecraft aren’t very scary and ugly. This mod will add a new mutant mobs into the game!

For now, there is a three mutants: mutant zombie, mutant creeper and mutant snow golem, but this mod also adds one cool item called Chemical X. Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.

Screenshots:

mutant-creatures-minecraft-mod mutant-creatures-minecraft-mod-1 mutant-creatures-minecraft-mod-2 fOSwN7M Mutant-Creatures-Mod-1 Mutant-Creatures-Mod-5 Mutant-Creatures-Mod-6 Mutant-Creatures-Mod-7

Creeper Stats

Can’t tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:

Mutant Creatures Mod

Right-click a tamed creeper minion with this to see its info. You can even change its name!

Mutant Creatures Mod

Changing Name – click the top button and type in your new name; then click the button again to finalize it.

Blast Radius – default creeper minion blast radius is 1.0; a normal creeper’s blast radius is 2.0

Chemical X – Make Your Mutant

Mutant Creatures Mod

Itching for battle? Dying for a strong companion? Your dreams have arrived in a small bottle of Chemical X!

Mutant Creatures Mod

Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby andinfects it.

Mutant Creatures Mod

Then, (if a mutant is available), there’s a 50% chance that the mob will turn into a mutant! If not, it’ll kill the mob. Use wisely!

Mutant Creatures Mod

To prevent problems, you can throw Chemical X directly at an entity to infect it.

Changelog (v1.3.4):

  • Updated to mc1.5.2
  • Added a bit of code for mutant skeleton
  • Added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
  • Made mutant zombie villager spawn more zombie villagers when roaring
  • Made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
  • Re-implemented spawn eggs for more compatibility with forge
  • Made creeper minions spawned from spawn eggs tamed
  • Completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
  • Removed entity id section in configuration; there should be no more entity id conflicts
  • Moved the files around to make things more organized
  • Stopped mutant creatures from spawning in biomes from other mods
  • Made mutant zombie and mutant enderman animation transitions a bit smoother

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